When design stops solving problems and starts asking questions. Origins, methods and the power of design provocation.
From Dunne & Raby to critical design: how design learned to imagine possible worlds.
Design fiction, diegetic prototypes and world-building: the speculative designer's practical toolkit.
Why good speculative design must disturb, not reassure — and the ethical limits of provocation.
Test your understanding of Module 02 key concepts: origins, methods and the power of provocation in speculative design.