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Academy/Foundations
Module 02

Speculative Design

When design stops solving problems and starts asking questions. Origins, methods and the power of design provocation.

01

Origins and foundations

From Dunne & Raby to critical design: how design learned to imagine possible worlds.

8 min3 resources
02

Methods and tools

Design fiction, diegetic prototypes and world-building: the speculative designer's practical toolkit.

8 min3 resources
03

Provocation as a tool

Why good speculative design must disturb, not reassure — and the ethical limits of provocation.

7 min3 resources

Quiz — Speculative Design

Test your understanding of Module 02 key concepts: origins, methods and the power of provocation in speculative design.

5 questions
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