An introduction to design fiction as a practical method for creating artefacts that make possible futures tangible and debatable.
The distinction between Dunne & Raby and Bleecker, and why the word "fiction" changes how we imagine the future.
The cinematic concept of diegesis applied to design fiction: show, don't tell.
Why the workshop format, iteration and "thinking by making" are the heart of design fiction.
Test your understanding of Module 01 key concepts: from the distinction with speculative design to diegesis and the lab as a practical method.